I created Azure Sense as an independent project driven by my love for videogames. The concept flips a classic trope: the game’s final boss is defeated right at the start, and your character must journey home, searching for a new sense of purpose. The gameplay emphasizes exploration, puzzle-solving, and meaningful conversations with NPCs — inspired by the kinds of games that made me fall in love with the medium.
I built the game entirely from scratch — designing the art, composing the music, writing the dialogue, and creating the puzzles. I also programmed all core systems, including movement, interactions, dialogue trees, save/load functionality, weather effects, and more.
Click the link above if you'd like to try it out — or scroll down to explore its features!

