Azure sense
A dialogue-driven, quirky puzzle game, built from the ground up in Gamemaker Studio. All code, art, music, and writing were created entirely by me.
See it live on itch.io
YEAR
2024
COMPANY
INDEPENDENT
SCOPE
GAME DESIGN, GAME DEV
Overview

I created Azure Sense as an independent project driven by my love for videogames. The concept flips a classic trope: the game’s final boss is defeated right at the start, and your character must journey home, searching for a new sense of purpose. The gameplay emphasizes exploration, puzzle-solving, and meaningful conversations with NPCs — inspired by the kinds of games that made me fall in love with the medium.

I built the game entirely from scratch — designing the art, composing the music, writing the dialogue, and creating the puzzles. I also programmed all core systems, including movement, interactions, dialogue trees, save/load functionality, weather effects, and more.

Click the link above if you'd like to try it out — or scroll down to explore its features!

Solve Puzzles
Meet interesting Characters
Explore a Vibrant World
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