I utilize technologies to craft unique, satisfying experiences.
Back at university, I explored the intersection of computer science and art, crafting everything from intricate app designs to charming video game experiences. Along the way, I interned for a startup, played a key role in launching a new budgeting app, and even immersed myself in design during a semester in Seoul. Now as a recent graduate, I'm eager to apply my skills in design and software engineering.
As an artist, I strive to construct experiences that are not only functional but also aesthetically pleasing. My background in painting informs my approach, as I aim to make every project a blend of beauty and usability.
Outside of programming and design, you can find me with a paintbrush in hand, exploring the Lands Between, or hiking up a new trail.
Collaborated with a startup team to develop and launch a budgeting app called “Centible”. Developed with Swift and Figma to design and develop frontend. Produced animations and marketing materials.
Uthrive is a startup app used for identifying the best credit card to use for purchases. Interned as a UI/UX designer. Crafted interactive designs for the Uthrive app, started development for Uthrive web extension, and designed marketing materials.
A dialogue-driven, quirky puzzle game, built from the ground up in Gamemaker Studio. All code, art, music, and writing were created entirely by me.
A simple room to view your artwork in a gallery setting. Built as an expiriment using three.js.
A simulator to assist with the models of computation course at UNC Chapel Hill. Built with a team of 4. The simulator is able to visually represent different computational proccesses.
An original character modeled, animated, and textured in Maya. Scan the QR code to view the character as an augmented reality filter on instagram.
I started painting in middle school. Now, I've accepted dozens of commissions for fine art, graphic design and merchandise. I primarily paint on canvas in acrylic or oil, and also paint digitally.